Rules
Scoring, salary cap, role split, captain and vice-captain multipliers. The math in plain English.
Read →From salary caps to contest structures, the rules of the game in plain English with worked examples. The hub anchors the editorial desk: every fixture, every captain pick, every contest lives downstream of what you read here.
Scoring, salary cap, role split, captain and vice-captain multipliers. The math in plain English.
Read →Practice, head-to-head, mega, winner-takes-all. The shape of each contest and the strategy it rewards.
Read →Captain picks, ownership math, pitch report reading, dew window. The desk's framework.
Read →Pre-match reads and in-play signals for every fixture. Toss, dew, form, head-to-head.
Read →Score, run rate, pace-vs-spin share. Refreshes every 30 seconds during play.
Read →Long reads from the desk: pitch reports, captain pick calls, ownership deep-dives.
Read →| Action | T20 | ODI | Test |
|---|---|---|---|
| Run | 1 | 1 | 1 |
| Boundary bonus | +4 | +4 | +4 |
| Six bonus | +6 | +6 | +6 |
| Wicket (bowler) | 25 | 25 | 16 |
| Catch | 8 | 8 | 8 |
| Stumping | 12 | 12 | 12 |
Captain picks 2x. Vice-captain picks 1.5x. Some contests run modified rules — read the contest card before entry.
Free entry, capped daily. The training ground for lineup tests. No rollover contribution.
Two teams, one winner. Ownership edge matters. Best for reading a single matchup deeply.
Thousands of entries, top 10–20% paid. Ceiling matters. Best for high-variance picks.
One winner takes the pool. The risk is the variance. The reward is the upside.
A player picked by less than 10% of contest entries. The strategy is to win the field through a low-owned 2x or 1.5x multiplier.
The fantasy point total a player could reach in a high-end performance. Owners of ceiling players win mega contests.
After the 14th over, atmospheric moisture settles on the outfield. Second-innings chases benefit. The toss call often pivots on this.
The gap between your chosen player and the field's average. Negative ownership on a hot pick is the differential sweet spot.
Captain picks 2x, vice-captain picks 1.5x. The choice is half the contest math.
100 credits. Allocation rules settled by role, not by reputation.
4 batters, 3 all-rounders, 1 keeper, 3 bowlers (4-3-1-3). The standard baseline; tweak to taste.
Surface colour, grass cover, rolling pattern, venue, toss hinge. The five signals that move a captain pick.
100 credits. Every player carries a credit value based on form, role, and recent points. Pick a balanced eleven inside the cap.
The standard is 4 batters, 3 all-rounders, 1 keeper, 3 bowlers (4-3-1-3). Tweak to taste, but never break the eleven-player rule.
One captain (2x multiplier) and one vice-captain (1.5x multiplier). Both lock at the toss.
If the announced XI does not include your captain or vice-captain, you can swap to a player in the same role before the first ball. The standard playing-eleven swap window applies.
Ties are broken by the highest individual score, then by the most sixes, then by the earliest lock time. The full tie-break ladder is in the contest rules.
No. The captain and vice-captain lock at the toss. Only the playing-eleven swap is allowed until the first ball. After the first ball, the team is locked.
Wecap publishes what the desk has read and verified. Deposit limits, contest structures, and welcome terms are governed by the operator — confirm inside the app before you commit.